Wednesday, August 8, 2012

New FPS

I'm on a team called Shadow Demon Entertainment now working on an FPS game called Inhuman. I'm working on the main character Emma. I've done her rig, and her weight painting. And I have begun to dabble with hair dynamics in Maya.

Save Point

So I've also been working on this guy for a while, a robot I've named "Save Point". I've done very basic texturing to it, and I've given it a rig. It runs on all 4 wheels, and the hands open and close. I'm still working on him (it?)

My Wife Is A Model

So I'm working on my modeling, and I'm going to use my wife as the reference for it, I have a few concepts in which a character of mine named Jennifer is recurring in a few game ideas I have. So here is a picture of the preliminary stages of the model, I'm just blocking the basic shape out right now, so there will be more to come!



Tuesday, July 10, 2012

How to make a model move

This is my first post, to no one in particular, since i'm the only one that knows about my blog right now. In the 3d world, what i'm doing right now is called painting weights. That means i that I have made a skeleton for the 3d model i'm working with, and the weights i'm painting are how the skeleton controls the model. It is difficult to do, and the legs are giving me huge problems. Painting the hips have held me up for 3 weeks now, and I'm trying to work on it and nothing is working. I'll keep at it though! Since I'm the only reader so far, keep it up Jeremy!