Saturday, June 8, 2013

Neon Rain Model #4

Here is the Dumpster I developed for the game. I did the model, the UV map, and the texture.



Wednesday, May 22, 2013

Neon Rain Model #3

Next for Neon Rain is an ammo box that the player will collect to have more shots from her gun. Here's the model and the texture map for it.


Neon Rain Model #2

My next model for Neon Rain is a health pickup that the main character will collect to gain lost health back.

Neon Rain Model #1

So it's been a while, but I've been really busy. So for school I worked on a project called Neon Rain, 3rd person shooter using the Unreal Development Kit (UDK). So I've gotten back into 3d modeling and using 3D Studio Max to make a lot of things. The first is the main character's weapon, a ray gun.

Wednesday, August 8, 2012

New FPS

I'm on a team called Shadow Demon Entertainment now working on an FPS game called Inhuman. I'm working on the main character Emma. I've done her rig, and her weight painting. And I have begun to dabble with hair dynamics in Maya.

Save Point

So I've also been working on this guy for a while, a robot I've named "Save Point". I've done very basic texturing to it, and I've given it a rig. It runs on all 4 wheels, and the hands open and close. I'm still working on him (it?)

My Wife Is A Model

So I'm working on my modeling, and I'm going to use my wife as the reference for it, I have a few concepts in which a character of mine named Jennifer is recurring in a few game ideas I have. So here is a picture of the preliminary stages of the model, I'm just blocking the basic shape out right now, so there will be more to come!